Skip to main content

Calculating camera extrincs

Before we talk about the projection matrix of the depth correspondces, we need to know two things:

- Camera extrinsics
- Camera intrinsics

Camera extrinsics maps the world coorinates to the camera coordinates. For the simplicity of the camera, it is a pinhole camera without lenses.  I'll talk about the lenses, the focal length, the lense aberation, the pixel sensor dimension, etc in Camera intrincs.

So, locating an object in two images and projecting in the camera space is not that straight. But, it will be a straight process with the application of Machine Learning.

I'll talk about the next part of the series in applying the deep neural network to optimizing the homographic projection and have it robust in low texture settings including low light.

Deep Neural Network - Estimating Homography

to address:
- low texture environment
- outside light conditions ( gamma > 2kLs)
- robust as or better than SfM or other SLAM techniquese


First, we need to locate the camera and its translation and rotation relative to the object scene. Using the normalized coodinates, so that we can convert it to and from a common frame coordinates.

Using the geomeometric calibration, we will keep an extrinsic matrix converision.


Comments

Popular posts from this blog

How to project a camera plane A to a camera plane B

How to Create a holographic display and camcorder In the last part of the series "How to Create a Holographic Display and Camcorder", I talked about what the interest points, descriptors, and features to find the same object in two photos. In this part of the series, I'll talk about how to extract the depth of the object in two photos by calculating the disparity between the photos. In order to that, we need to construct a triangle mesh between correspondences. To construct a mesh, we will use Delaunnay triagulation.  Delaunnay Triagulation - It minimizes angles of all triangles, while the sigma of triangles is maximized. The reason for the triangulation is to do a piece wise affine transformation for each triangle mapped from a projective plane A to a projective plane B. A projective plane A is of a camera projective view at time t, while a projective plane B is of a camera projective view at time t+1. (or, at t-1.  It really doesn't matter)...

State of the Art SLAM techniques

Best Stereo SLAMs in 2017 are reviewed. Namely, (in arbitrary order) EKF-SLAM based,  Keyframe based,  Joint BA optimization based,  RSLAM,  S-PTAM,  LSD-SLAM,   Best RGB-D SLAMs in 2017 are also reviewed. KinectFusion,  Kintinuouns,  DVO-SLAM,  ElasticFusion,  RGB-D SLAM,   See my keypoints of the best Stereo SLAMs. Stereo SLAM Conditionally Independent Divide and Conquer EKF-SLAM [5]   operate in large environments than other approaches at that time uses both  close and far points far points whose depth cannot be reliably estimated due to little disparity in the stereo camera  uses an inverse depth parametrization [6] shows empirically points can be triangulated reliably, if their depth is less than about 40 times the stereo baseline.     - Keyframe-based  Stereo SLAM   - uses BA optimization in a local area to archive scalability.  ...

How to train a neural network to retrieve 3D maps from videos

This blog is about how to train a neural network to extract depth maps from videos of moving people captured with a monocular camera. Note: With a monocular camera, extracting the depth map of moving people is difficult.  Difficulty is due to the motion blur and the rolling shutter of an image.  However, we can overcome these limitations by predicting the depth maps by the model trained with a generated dataset using SfM and MVS from the normalized videos. This normalized dataset can be the basis of the training set for the neural network to automatically extract the accurate depth maps from a typical video footage, without any further assistance from a MVS. To start this project with a SfM and a MVS, we will use TUM Dataset. So, the basic idea is to use SfM and Multiview Stereo to estimate depth, while serves as supervision during training. The RGB-D SLAM reference implementation from these papers are used: - RGB-D Slam (Robotics OS) - Real-time 3D Visual SLAM ...